Client Scripting Events: Difference between revisions
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This is a list of client-side scripting events that currently exist. More will come soon. | This is a list of client-side scripting events that currently exist. More will come soon. | ||
== | ==Colshape events== | ||
*[[onClientColShapeHit]] | |||
*[[onClientColShapeLeave]] | |||
*[[onClientElementColShapeHit]] | |||
*[[onClientElementColShapeLeave]] | |||
==Element events== | |||
*[[onClientElementDataChange]] | |||
==GUI events== | |||
*[[onClientGUIClick]] | |||
*[[onClientGUIDoubleClick]] | |||
*[[onClientGUIChanged]] | |||
*[[onClientGUIAccepted]] | |||
*[[onClientConsole]] | |||
*[[onClientClick]] | |||
*[[onClientDoubleClick]] | |||
*[[onClientMouseMove]] | |||
*[[onClientCursorMove]] | |||
*[[onClientGUIMove]] | |||
*[[onClientGUISize]] | |||
==Player events== | |||
*[[onClientPlayerJoin]] | |||
*[[onClientPlayerQuit]] | |||
*[[onClientPlayerWeaponFire]] | |||
*[[onClientPlayerWeaponSwitch]] | |||
*[[onClientPlayerTarget]] | |||
*[[onClientPlayerDamage]] | |||
*[[onClientPlayerSpawn]] | |||
*[[onClientPlayerWasted]] | |||
*[[onClientPlayerVehicleEnter]] | |||
*[[onClientPlayerVehicleExit]] | |||
*[[onClientPlayerChangeNick]] | |||
*[[onClientPlayerTask]] | |||
*[[onClientPlayerStuntStart]] | |||
*[[onClientPlayerStuntFinish]] | |||
==Resource events== | |||
*[[onClientResourceStart]] | |||
*[[onClientResourceStop]] | |||
==Vehicle events== | |||
*[[onClientVehicleRespawn]] | |||
*[[onClientVehicleEnter]] | |||
*[[onClientVehicleExit]] | |||
*[[onClientVehicleStartEnter]] | |||
*[[onClientVehicleStartExit]] | |||
*[[onClientTrailerAttach]] | |||
*[[onClientTrailerDetach]] | |||
==Other events== | |||
*[[onClientRender]] | |||
Revision as of 17:39, 30 December 2007
This is a list of client-side scripting events that currently exist. More will come soon.
Colshape events
Element events
GUI events
- onClientGUIClick
- onClientGUIDoubleClick
- onClientGUIChanged
- onClientGUIAccepted
- onClientConsole
- onClientClick
- onClientDoubleClick
- onClientMouseMove
- onClientCursorMove
- onClientGUIMove
- onClientGUISize
Player events
- onClientPlayerJoin
- onClientPlayerQuit
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
- onClientPlayerTarget
- onClientPlayerDamage
- onClientPlayerSpawn
- onClientPlayerWasted
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerChangeNick
- onClientPlayerTask
- onClientPlayerStuntStart
- onClientPlayerStuntFinish
Resource events
Vehicle events
- onClientVehicleRespawn
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientTrailerAttach
- onClientTrailerDetach