DxDrawLine: Difference between revisions

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==See Also==
==See Also==
{{Drawing_functions}}
{{Drawing_functions}}
[[Category:Needs_Example]]

Revision as of 09:20, 26 March 2009

This function draws a 2D line across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.

Syntax

bool dxDrawLine ( int startX, int startY, int endX, int endY, int color, [float width=1, bool postGUI=false] )

Required Arguments

  • startX: An integer representing the absolute start X position of the line, represented by pixels on the screen.
  • startY: An integer representing the absolute start Y position of the line, represented by pixels on the screen.
  • endX: An integer representing the absolute end X position of the line, represented by pixels on the screen.
  • endY: An integer representing the absolute end Y position of the line, represented by pixels on the screen.
  • color: An integer of the hex color, produced using tocolor.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • width: The width/thickness of the line
  • postGUI: A bool representing whether the line should be drawn on top of or behind any ingame GUI (rendered by CEGUI).

Returns

Returns a true if the operation was successful, false otherwise.

Example

Click to collapse [-]
Client

Example code for drawing crosshair for Tank.

local rootElement = getRootElement()
local x,y = guiGetScreenSize()  -- Get players resolution.


function create2DLine ( )
dxDrawLine ( x/2, y/2-200, x/2, y/2-170, tocolor ( 0, 255, 0, 255 ), 1 )       -- Draw vertical crosshair line.
dxDrawLine ( x/2-20, y/2-185, x/2+20, y/2-185, tocolor ( 0, 255, 0, 255 ), 1 ) -- Draw horizontal crosshair line.
end


function HandleTheRendering()
addEventHandler("onClientRender",rootElement, create2DLine)  -- Keep the line visible with onClientRender.
end
addEventHandler("onClientResourceStart",rootElement, HandleTheRendering)

See Also