DxDrawMaterialLine3D: Difference between revisions
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* '''startX/Y/Z:''' The start position of the 3D line, representing a coordinate in the GTA world. | * '''startX/Y/Z:''' The start position of the 3D line, representing a coordinate in the GTA world. | ||
* '''endX/Y/Z:''' The end position of the 3D line, representing a coordinate in the GTA world. | * '''endX/Y/Z:''' The end position of the 3D line, representing a coordinate in the GTA world. | ||
* '''material:''' A material to draw the line with. | * '''material:''' A [[material]] to draw the line with. | ||
* '''width:''' The width/thickness of the line in GTA world units. (This is 1/75th of the width used in dxDrawLine3D) | * '''width:''' The width/thickness of the line in GTA world units. (This is 1/75th of the width used in dxDrawLine3D) | ||
==Optional Arguments== | ==Optional Arguments== | ||
{{OptionalArg}} | {{OptionalArg}} | ||
* '''color:''' An integer of the hex color, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue). | * '''color:''' An [[int|integer]] of the hex color, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue). | ||
* '''faceTowardX/Y/Z:''' The direction the front of the line should face towards. If this is not set, the front of the line always faces toward the camera. | * '''faceTowardX/Y/Z:''' The direction the front of the line should face towards. If this is not set, the front of the line always faces toward the camera. | ||
Revision as of 19:49, 26 August 2012
Script Example Missing Function DxDrawMaterialLine3D needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
Syntax
bool dxDrawMaterialLine3D ( float startX, float startY, float startZ, float endX, float endY, float endZ, element material, int width, [, int color = white, float faceTowardX, float faceTowardY, float faceTowardZ ] )
Required Arguments
- startX/Y/Z: The start position of the 3D line, representing a coordinate in the GTA world.
- endX/Y/Z: The end position of the 3D line, representing a coordinate in the GTA world.
- material: A material to draw the line with.
- width: The width/thickness of the line in GTA world units. (This is 1/75th of the width used in dxDrawLine3D)
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- color: An integer of the hex color, produced using tocolor or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
- faceTowardX/Y/Z: The direction the front of the line should face towards. If this is not set, the front of the line always faces toward the camera.
Returns
Returns a true if the operation was successful, false otherwise.
Example
Click to collapse [-]
ClientTODO
Requirements
This template will be deleted.
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource