DxDrawMaterialLine3D
		
		
		
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Syntax
bool dxDrawMaterialLine3D ( float startX, float startY, float startZ, float endX, float endY, float endZ,
                            element material, int width, [, int color = white, float faceTowardX, float faceTowardY, float faceTowardZ ] )
Required Arguments
- startX/Y/Z: The start position of the 3D line, representing a coordinate in the GTA world.
 - endX/Y/Z: The end position of the 3D line, representing a coordinate in the GTA world.
 - material: A material to draw the line with.
 - width: The width/thickness of the line in GTA world units. (This is 1/75th of the width used in dxDrawLine3D)
 
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- color: An integer of the hex color, produced using tocolor or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
 - faceTowardX/Y/Z: The direction the front of the line should face towards. If this is not set, the front of the line always faces toward the camera.
 
Returns
Returns a true if the operation was successful, false otherwise.
Example
Click to collapse [-]
ClientTODO
Requirements
This template will be deleted.
See Also
- dxConvertPixels
 - dxCreateFont
 - dxCreateRenderTarget
 - dxCreateScreenSource
 - dxCreateShader
 - dxCreateTexture
 - dxDrawCircle
 - dxDrawImage
 - dxDrawImageSection
 - dxDrawLine
 - dxDrawLine3D
 - dxDrawMaterialLine3D
 - dxDrawMaterialPrimitive
 - dxDrawMaterialPrimitive3D
 - dxDrawMaterialSectionLine3D
 - dxDrawPrimitive
 - dxDrawPrimitive3D
 - dxDrawRectangle
 - dxDrawText
 - dxDrawWiredSphere
 - dxGetBlendMode
 - dxGetFontHeight
 - dxGetMaterialSize
 - dxGetPixelColor
 - dxGetPixelsSize
 - dxGetPixelsFormat
 - dxGetStatus
 - dxGetTextSize
 - dxGetTextWidth
 - dxGetTexturePixels
 - dxIsAspectRatioAdjustmentEnabled
 - dxSetAspectRatioAdjustmentEnabled
 - dxSetBlendMode
 - dxSetPixelColor
 - dxSetRenderTarget
 - dxSetShaderValue
 - dxSetShaderTessellation
 - dxSetShaderTransform
 - dxSetTestMode
 - dxSetTextureEdge
 - dxSetTexturePixels
 - dxUpdateScreenSource