DxDrawText
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Syntax
bool dxDrawText ( string text, int left, int top [, int right=left, int bottom=top, int color=white, float scale=1, string font="default", string alignX="left", string alignY="top", bool clip=false, bool wordBreak=false] )
Required Arguments
- text: the text to draw
- left: the absolute X coordinate of the top left corner of the text
- top: the absolute Y coordinate of the top left corner of the text
Optional Arguments
- right: the absolute X coordinate of the right side of the text bounding box. Used for text aligning, clipping and word breaking.
- bottom: the absolute Y coordinate of the bottom side of the text bounding box. Used for text aligning, clipping and word breaking.
- color: the color of the text, a value produced by tocolor.
- scale: the size of the text.
- font: the dx font to use.
- "default": Tahoma
- "default-bold": Tahoma Bold
- "clear": Verdana
- "arial": Arial
- "sans": Microsoft Sans Serif
- "pricedown": Pricedown (GTA's theme text)
- "bankgothic": Bank Gothic Medium
- "diploma": Diploma Regular
- "beckett": Beckett Regular
- "unifont": Unifont
- alignX: horizontal alignment of the text within the bounding box. Can be "left", "center" or "right".
- alignY: vertical alignment of the text within the bounding box. Can be "top", "center" or "bottom".
- clip: if set to true, the parts of the text that don't fit within the bounding box will be cut off.
- wordBreak: if set to true, the text will wrap to a new line whenever it reaches the right side of the bounding box. If false, the text will always be completely on one line.
Returns
Returns true if successful, false otherwise.
Example
--TODO
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource