DxGetMaterialSize
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This gets the dimensions of the supplied material element.
Syntax
int, int [, int] dxGetMaterialSize ( element material )
Required Arguments
- material : The material element whose size is to be gotten
Returns
Returns two ints representing the width and height in pixels of the material, or false if an invalid parameter was passed to the function.
Example
myTexture = dxCreateTexture( "man.png" ) local width, height = dxGetMaterialSize( myTexture ) outputChatBox( "man.png is " .. tostring(width) .. " pixels wide and " .. tostring(height) .. " pixels high" )
Changelog
Version | Description |
---|
1.3.0-9.04021 | Added third return value for volume textures |
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource