DxSetBlendMode: Difference between revisions

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**'''add:''' The source textures are added to the screen/render target.
**'''add:''' The source textures are added to the screen/render target.
**'''modulate_add:''' The source textures are multiplied by the alpha and then added to the screen/render target.
**'''modulate_add:''' The source textures are multiplied by the alpha and then added to the screen/render target.
{{New feature/item|4.0140|1.3.0|4425|
**'''overwrite :''' The source textures are overwritten. This can be useful for clearing render targets.
}}


==Returns==
==Returns==
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==Requirements==
==Requirements==
{{Requirements|n/a|1.3.0-9.03782|}}
{{Requirements|n/a|1.3.0-9.03782|}}
==Changelog==
{{ChangelogHeader}}
{{ChangelogItem|1.3.0-9.04425|Added overwrite }}


==See Also==
==See Also==

Revision as of 07:28, 27 July 2012

This function sets the current blend mode for the dxDraw functions. Changing the blend mode can increase the quality when drawing text or certain other images to a render target. As a general guide use modulate_add when drawing text to a render target, and add when drawing the render target to the screen. Don't forget to restore the default blend at the end.

Syntax

bool dxSetBlendMode( string blendMode )

Required Arguments

  • blendMode : The blend mode to use which can be one of:
    • blend: The source textures are alpha blended to the screen/render target. The is the default mode for drawing and gives the results we all know and love.
    • add: The source textures are added to the screen/render target.
    • modulate_add: The source textures are multiplied by the alpha and then added to the screen/render target.
ADDED/UPDATED IN VERSION 1.3.0 r4425:
    • overwrite : The source textures are overwritten. This can be useful for clearing render targets.

Returns

Returns true if successful, or false if invalid arguments were passed to the function.

Example

--TODO

Requirements

This template will be deleted.

Changelog

Version Description
1.3.0-9.04425 Added overwrite

See Also