DxSetBlendMode
Jump to navigation
Jump to search
This function sets the current blend mode for the dxDraw functions. Changing the blend mode can increase the quality when drawing text or certain other images to a render target. As a general guide use modulate_add when drawing text to a render target, and add when drawing the render target to the screen. Don't forget to restore the default blend at the end.
Syntax
bool dxSetBlendMode( string blendMode )
Required Arguments
- blendMode : The blend mode to use which can be one of:
- blend: The source textures are alpha blended to the screen/render target. The is the default mode for drawing and gives the results we all know and love.
- add: The source textures are added to the screen/render target.
- modulate_add: The source textures are multiplied by the alpha and then added to the screen/render target.
Returns
Returns true if successful, or false if invalid arguments were passed to the function.
Example
--TODO
Requirements
This template will be deleted.
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource