DxSetPixelColor: Difference between revisions

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Returns true if successful, or ''false'' if invalid arguments were passed to the function.
Returns true if successful, or ''false'' if invalid arguments were passed to the function.


==Example==  
 
==Example==
<section name="Client" class="client" show="true">
This example creates a 64x64 texture with random pixel colors, and draw it on the screen.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
TODO
addEventHandler ("onClientResourceStart", resourceRoot,
    function ()
        texture = dxCreateTexture (64, 64)
        local pixels = dxGetTexturePixels (texture)
        for i=0,63 do
            for j=0,63 do
                dxSetPixelColor (pixels, j, i, math.random (255), math.random (255), math.random (255), 255)
            end;
        end;
        dxSetTexturePixels (texture, pixels)
    end)
 
addEventHandler ("onClientRender", root,
    function ()
        dxDrawImage (300, 300, 64, 64, texture)
    end)
</syntaxhighlight>
</syntaxhighlight>
 
</section>
==Requirements==
{{Requirements|n/a|1.3|}}


==See Also==
==See Also==
{{Drawing_functions}}
{{Drawing_functions}}
[[hu:dxSetPixelColor]]

Latest revision as of 17:32, 1 December 2018

This function sets the color of a single pixel for pixels contained in a string. It only works with 'plain' format pixels.

Syntax

bool dxSetPixelColor ( string pixels, int x, int y, int r, int g, int b [, int a = 255 ] )

Required Arguments

  • pixels : The pixels to use
  • x: The X coordinate for the pixel
  • y: The Y coordinate for the pixel
  • r: The red channel for the color (0-255)
  • g: The green channel for the color (0-255)
  • b: The blue channel for the color (0-255)

Optional Arguments

  • a: The alpha channel for the color (0-255)

Returns

Returns true if successful, or false if invalid arguments were passed to the function.


Example

Click to collapse [-]
Client

This example creates a 64x64 texture with random pixel colors, and draw it on the screen.

addEventHandler ("onClientResourceStart", resourceRoot, 
    function () 
         texture = dxCreateTexture (64, 64)
         local pixels = dxGetTexturePixels (texture)
         for i=0,63 do
             for j=0,63 do
                 dxSetPixelColor (pixels, j, i, math.random (255), math.random (255), math.random (255), 255)
             end;
         end;
         dxSetTexturePixels (texture, pixels)
    end)

addEventHandler ("onClientRender", root,
    function ()
         dxDrawImage (300, 300, 64, 64, texture)
    end)

See Also