DxSetPixelColor
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This function sets the color of a single pixel for pixels contained in a string. It only works with 'plain' format pixels.
Syntax
bool dxSetPixelColor( string pixels, int x, int y, int r, int g, int b [, int a = 255 ] )
Required Arguments
- pixels : The pixels to use
- x: The X coordinate for the pixel
- y: The Y coordinate for the pixel
- r: The red channel for the color (0-255)
- g: The green channel for the color (0-255)
- b: The blue channel for the color (0-255)
Optional Arguments
- a: The alpha channel for the color (0-255)
Returns
Returns true if successful, or false if invalid arguments were passed to the function.
Example
TODO
Requirements
This template will be deleted.
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource