DxSetTestMode: Difference between revisions
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{{Client function}} | {{Client function}} | ||
__NOTOC__ | __NOTOC__ | ||
This function is used for testing scripts written using [[guiCreateFont]], [[dxCreateFont]], [[dxCreateShader]] and [[dxCreateRenderTarget]] | This function is used for testing scripts written using [[guiCreateFont]], [[dxCreateFont]], [[dxCreateShader]] and [[dxCreateRenderTarget]]. | ||
Each one of the 3 test modes should be used in turn to help highlight any potential problems. | Each one of the 3 test modes should be used in turn to help highlight any potential problems. | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | With this example you can use /setmode command to set the test mode. | ||
</syntaxhighlight> | <syntaxhighlight lang="lua">local testValues = { | ||
["none"] = true, | |||
["no_mem"] = true, | |||
["low_mem"] = true, | |||
["no_shader"] = true | |||
} | |||
function testmode( cmd, value ) | |||
if testValues[value] then | |||
dxSetTestMode( value ) | |||
outputChatBox( "Test mode set to " .. value .. ".", 220, 175, 20, false ) | |||
else | |||
outputChatBox( "Invalid test mode entered.", 245, 20, 20, false ) | |||
end | |||
end | |||
addCommandHandler( "setmode", testmode )</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Drawing_functions}} | {{Drawing_functions}} |
Latest revision as of 16:34, 2 February 2014
This function is used for testing scripts written using guiCreateFont, dxCreateFont, dxCreateShader and dxCreateRenderTarget.
Each one of the 3 test modes should be used in turn to help highlight any potential problems.
Syntax
bool dxSetTestMode ( string testMode )
Required Arguments
- testMode : The test mode to be set. It can be one of the following values:
- none : Test mode disabled
- no_mem: Simulate no free video memory available for MTA.
- low_mem: Simulate little free video memory available for MTA.
- no_shader: Simulate shaders failing validation.
Returns
Returns true if the test mode was successfully set, false otherwise.
Example
With this example you can use /setmode command to set the test mode.
local testValues = { ["none"] = true, ["no_mem"] = true, ["low_mem"] = true, ["no_shader"] = true } function testmode( cmd, value ) if testValues[value] then dxSetTestMode( value ) outputChatBox( "Test mode set to " .. value .. ".", 220, 175, 20, false ) else outputChatBox( "Invalid test mode entered.", 245, 20, 20, false ) end end addCommandHandler( "setmode", testmode )
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource