FireWeapon: Difference between revisions
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===Returns=== | ===Returns=== | ||
Returns ''true'' if the shot weapon is valid and therefore the shot was fired, ''false'' otherwise. | Returns ''true'' if the shot weapon is valid and therefore the shot was fired, ''false'' otherwise. | ||
==Example== | |||
This Function create and Fires a Weapon | |||
<syntaxhighlight lang="lua"> | |||
function fireandcreate () | |||
local weapon = createWeapon("mp5",0,0,0) --Create a Mp5 at the Cordinates 0,0,0 | |||
fireWeapon(weapon) --Fires the Weapon | |||
end | |||
</syntaxhighlight> | |||
==Requirements== | ==Requirements== |
Revision as of 17:16, 16 October 2012
Fires one shot from a custom weapon.
Syntax
bool fireWeapon ( weapon theWeapon )
Required Arguments
- theWeapon: The weapon to be fired.
Returns
Returns true if the shot weapon is valid and therefore the shot was fired, false otherwise.
Example
This Function create and Fires a Weapon
function fireandcreate () local weapon = createWeapon("mp5",0,0,0) --Create a Mp5 at the Cordinates 0,0,0 fireWeapon(weapon) --Fires the Weapon end
Requirements
This template will be deleted.