FireWeapon: Difference between revisions

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(Added OOP syntax)
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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
Fires one shot from a custom weapon.
Fires one shot from a [[Element/Weapon|custom weapon]].


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">bool fireWeapon ( weapon theWeapon )</syntaxhighlight>
<syntaxhighlight lang="lua">bool fireWeapon ( weapon theWeapon )</syntaxhighlight>
{{OOP||[[Element/Weapon|weapon]]:fire}}


===Required Arguments===
===Required Arguments===
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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function createAndFire()
function createAndFire()
local weapon = createWeapon("mp5", 0, 0, 3) -- Create a MP5 at the coordinates 0, 0, 3
    local weapon = createWeapon("mp5", 0, 0, 3) -- Create a MP5 at the coordinates 0, 0, 3
fireWeapon(weapon) -- Fire the weapon we spawned
    fireWeapon(weapon) -- Fire the weapon we spawned
end
end
addEventHandler("onClientResourceStart", resourceRoot, createAndFire)
addEventHandler("onClientResourceStart", resourceRoot, createAndFire)
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{{Requirements|n/a|1.3.0-9.04555|}}
{{Requirements|n/a|1.3.0-9.04555|}}


==See Also==
==See also==
{{Client weapon creation functions}}
{{Client weapon creation functions}}

Revision as of 16:10, 23 December 2014

Fires one shot from a custom weapon.

Syntax

bool fireWeapon ( weapon theWeapon )

OOP Syntax Help! I don't understand this!

Method: weapon:fire(...)


Required Arguments

  • theWeapon: The weapon to be fired.

Returns

Returns true if the shot weapon is valid and therefore the shot was fired, false otherwise.

Example

Click to collapse [-]
Client

This function creates and fires a weapon.

function createAndFire()
    local weapon = createWeapon("mp5", 0, 0, 3) -- Create a MP5 at the coordinates 0, 0, 3
    fireWeapon(weapon) -- Fire the weapon we spawned
end
addEventHandler("onClientResourceStart", resourceRoot, createAndFire)


Requirements

This template will be deleted.

See also