GetFogDistance
		
		
		
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This function will tell you what is the current fog render distance.
Syntax
float getFogDistance ( )
Returns
Returns a float with the current fog render distance, false if the operation could not be completed.
Example
This example will demonstrate basic functionality of the function.
function fogDistance( ) outputChatBox( "Your fog distance is: " .. tostring( getFogDistance( ) ) ) end addCommandHandler( "fog", fogDistance )
See Also
- areTrafficLightsLocked
 - getAircraftMaxHeight
 - getAircraftMaxVelocity
 - getCloudsEnabled
 - getFarClipDistance
 - getFogDistance
 - getGameSpeed
 - getGravity
 - getHeatHaze
 - getInteriorSoundsEnabled
 - getJetpackMaxHeight
 - getMinuteDuration
 - getMoonSize
 - getOcclusionsEnabled
 - getRainLevel
 - getSunColor
 - getSunSize
 - getTime
 - getTrafficLightState
 - getWeather
 - getWindVelocity
 - getSkyGradient
 - getPlayerBlurLevel
 - getZoneName
 - isGarageOpen
 - removeWorldModel
 - resetFarClipDistance
 - resetFogDistance
 - resetHeatHaze
 - resetMoonSize
 - resetRainLevel
 - resetSkyGradient
 - resetSunColor
 - resetSunSize
 - resetWindVelocity
 - restoreAllWorldModels
 - restoreWorldModel
 - setAircraftMaxHeight
 - setAircraftMaxVelocity
 - setCloudsEnabled
 - setFarClipDistance
 - setFogDistance
 - setGameSpeed
 - setGarageOpen
 - setGravity
 - setHeatHaze
 - setInteriorSoundsEnabled
 - setMinuteDuration
 - setMoonSize
 - setOcclusionsEnabled
 - setRainLevel
 - setSkyGradient
 - setSunColor
 - setSunSize
 - setTime
 - setTrafficLightState
 - setTrafficLightsLocked
 - setWeather
 - setWeatherBlended
 - setWindVelocity
 - setJetpackMaxHeight
 - setPlayerBlurLevel