GetGameSpeed: Difference between revisions

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(Fixed function name; including the typo it had, this example code didn't even work: outputChatbox doesnt exist, outputChatBox does.)
 
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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">int getGameSpeed()</syntaxhighlight>
<syntaxhighlight lang="lua">float getGameSpeed ( )</syntaxhighlight>


===Returns===
===Returns===
Returns a ''int''.
Returns a ''float'' representing the speed of the game.


==Example==
==Example==
<section name="Server and Client" class="both" show="true">
<section name="Server and Client" class="both" show="true">
This example adds a 'gamespeed' console command that prints the game speed to the chat box.
This example adds a 'gamespeed' console command that prints the game speed to the chatbox.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function gamespeedvalue ( )
function gameSpeedValue( )
     local speed = getGameSpeed ( )
     local speed = getGameSpeed( )
     outputChatbox ( "Gamespeed is currently set to " .. speed .. "." )
     outputChatBox( "Game speed is currently set to " .. speed .. "." )
end
end
addCommandHandler ( "gamespeed", gamespeedvalue )
addCommandHandler( "gamespeed", gameSpeedValue )
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>
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==See Also==
==See Also==
{{World functions}}
{{World functions}}
[[ru:getGameSpeed]]
[[ru:getGameSpeed]]

Latest revision as of 22:13, 10 January 2015

This function gets the current game speed value.

Syntax

float getGameSpeed ( )

Returns

Returns a float representing the speed of the game.

Example

Click to collapse [-]
Server and Client

This example adds a 'gamespeed' console command that prints the game speed to the chatbox.

function gameSpeedValue( )
    local speed = getGameSpeed( )
    outputChatBox( "Game speed is currently set to " .. speed .. "." )
end
addCommandHandler( "gamespeed", gameSpeedValue )

See Also