GetGravity: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function}}
This function returns the current gravity level for the context in which it is called (server or client).
This function returns the current gravity level for the context in which it is called (server or client).


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
getGravity()
float getGravity()
</syntaxhighlight>
</syntaxhighlight>
===Returns===
Returns a float with the current server or client (depending on where you call the function) gravity level.


==Example==
==Example==
<section name="Server" class="server" show="true">
This serverside command outputs the serverside gravity level.
This serverside command outputs the serverside gravity level.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function getGravityLevel( playerSource )
function getGravityLevel( playerSource )
     local gravity = getGravity()
     local gravity = getGravity ( )
     outputConsole ( "The gravity is currently set to "..gravity, playerSource )
     outputConsole ( "The gravity is currently set to " .. gravity, playerSource )
end
end
-- attach the 'getGravityLevel' function to the "gravity" command
-- attach the 'getGravityLevel' function to the "gravity" command
addCommandHandler ( getGravityLevel, "gravity" )
addCommandHandler ( "gravity", getGravityLevel )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{World functions}}
{{World functions}}
[[ru:getGravity]]

Latest revision as of 09:53, 7 March 2010

This function returns the current gravity level for the context in which it is called (server or client).

Syntax

float getGravity()

Returns

Returns a float with the current server or client (depending on where you call the function) gravity level.

Example

Click to collapse [-]
Server

This serverside command outputs the serverside gravity level.

function getGravityLevel( playerSource )
    local gravity = getGravity ( )
    outputConsole ( "The gravity is currently set to " .. gravity, playerSource )
end
-- attach the 'getGravityLevel' function to the "gravity" command
addCommandHandler ( "gravity", getGravityLevel )

See Also