GetGravity: Difference between revisions

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==Syntax==
==Syntax==
<section name="Server and Client" class="both" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float getGravity()
float getGravity()
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===Returns===
===Returns===
Returns a float with the current server or client (depending on where you call the function) gravity level.
Returns a float with the current server or client (depending on where you call the function) gravity level.
</section>


==Example==
==Example==
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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function getGravityLevel( playerSource )
function getGravityLevel( playerSource )
     local gravity = getGravity()
     local gravity = getGravity ( )
     outputConsole ( "The gravity is currently set to "..gravity, playerSource )
     outputConsole ( "The gravity is currently set to " .. gravity, playerSource )
end
end
-- attach the 'getGravityLevel' function to the "gravity" command
-- attach the 'getGravityLevel' function to the "gravity" command
addCommandHandler ( getGravityLevel, "gravity" )
addCommandHandler ( "gravity", getGravityLevel )
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>


==See Also==
==See Also==
{{World functions}}</section>
{{World functions}}
 
[[ru:getGravity]]

Latest revision as of 09:53, 7 March 2010

This function returns the current gravity level for the context in which it is called (server or client).

Syntax

float getGravity()

Returns

Returns a float with the current server or client (depending on where you call the function) gravity level.

Example

Click to collapse [-]
Server

This serverside command outputs the serverside gravity level.

function getGravityLevel( playerSource )
    local gravity = getGravity ( )
    outputConsole ( "The gravity is currently set to " .. gravity, playerSource )
end
-- attach the 'getGravityLevel' function to the "gravity" command
addCommandHandler ( "gravity", getGravityLevel )

See Also