GetGravity: Difference between revisions

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(Checked, minor fixes)
(Syntax fix, added return info, added template, added sections)
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__NOTOC__
__NOTOC__
{{Server client function}}
This function returns the current gravity level for the context in which it is called (server or client).
This function returns the current gravity level for the context in which it is called (server or client).


==Syntax==
==Syntax==
<section name="Server and Client" class="both" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
getGravity()
float getGravity()
</syntaxhighlight>
</syntaxhighlight>
===Returns===
Returns a float with the current server or client (depending on where you call the function) gravity level.
</section>


==Example==
==Example==
<section name="Server" class="server" show="true">
This serverside command outputs the serverside gravity level.
This serverside command outputs the serverside gravity level.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
Line 19: Line 26:


==See Also==
==See Also==
{{World functions}}
{{World functions}}</section>

Revision as of 20:42, 4 August 2007

This function returns the current gravity level for the context in which it is called (server or client).

Syntax

Click to collapse [-]
Server and Client
float getGravity()

Returns

Returns a float with the current server or client (depending on where you call the function) gravity level.

Example

Click to collapse [-]
Server

This serverside command outputs the serverside gravity level.

function getGravityLevel( playerSource )
    local gravity = getGravity()
    outputConsole ( "The gravity is currently set to "..gravity, playerSource )
end
-- attach the 'getGravityLevel' function to the "gravity" command
addCommandHandler ( getGravityLevel, "gravity" )

See Also

Shared