GetJetpackWeaponEnabled: Difference between revisions

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(Created page with "__NOTOC__ {{Server function}} This function sets a weapon usable while using the Jetpack. ==Syntax== <syntaxhighlight lang="lua">bool getJetpackWeaponEnabled(string weapon)</syntaxhighlight> ===Requi...")
 
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__NOTOC__  
__NOTOC__  
{{Server function}}
{{Server function}}
This function sets a weapon usable while using the Jetpack.
This function checks if a weapon is usable while on a Jetpack.


==Syntax==  
==Syntax==  
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===Required Arguments===  
===Required Arguments===  
*'''weapon''' The weapon that's being checked if it's usable on a Jetpack.
*'''weapon:''' The weapon that's being checked if it's usable on a Jetpack.


===Returns===
===Returns===
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{{Requirements|1.3.1|n/a|}}
{{Requirements|1.3.1|n/a|}}
==See Also==
==See Also==
{{World_functions}}
{{World_functions|server}}

Revision as of 22:38, 6 September 2024

This function checks if a weapon is usable while on a Jetpack.

Syntax

bool getJetpackWeaponEnabled(string weapon)

Required Arguments

  • weapon: The weapon that's being checked if it's usable on a Jetpack.

Returns

Returns true if the weapon is enabled, else false if the weapon isn't or invalid arguments are passed.

Example

addCommandHandler("isJPEnabled",function(ped,_,wep)
	if ped then
		outputChatBox(tostring(getJetpackWeaponEnabled(wep)),ped)
	end
end)

Requirements

This template will be deleted.

See Also