GetLocalPlayer: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 18: Line 18:
'''Example 1:''' This client side function outputs the player's current location to the console.
'''Example 1:''' This client side function outputs the player's current location to the console.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- we get the local player (we do this outside of the function body so it isn't retrieved every time
-- the function is called, since the local player never changes)
function outputLocalPlayerPosition()
function outputLocalPlayerPosition()
-- get the local player's position
-- get the local player's position
Line 38: Line 35:
end
end
-- we attach our 'flashRed' function to be a handler of "onClientPlayerDamage" when its source (that is, the hit player) is the local player
-- we attach our 'flashRed' function to be a handler of "onClientPlayerDamage" when its source (that is, the hit player) is the local player
addEventHandler("onClientPlayerDamage", getLocalPlayer(), flashRed)
addEventHandler("onClientPlayerDamage", localPlayer, flashRed)
</syntaxhighlight>
</syntaxhighlight>



Latest revision as of 16:19, 8 April 2024

This function gets the player element of the client running the current script.

You should use predefined variable localPlayer instead of typing getLocalPlayer() for better readability.

Syntax

player getLocalPlayer ( )

Returns

Returns the local player element.

Example

Example 1: This client side function outputs the player's current location to the console.

function outputLocalPlayerPosition()
	-- get the local player's position
	local px, py, pz = getElementPosition(localPlayer)
	-- output it to the console
	outputConsole("Your location: "..px.." "..py .." "..pz)
end

Example 2: This client side script makes the local player's camera flash red after being hit.

function flashRed()
	-- fade out the local player's camera to red during a second
	fadeCamera(false, 1.0, 255, 0, 0)
	-- set a 500 ms (0.5 sec) timer to fade it back in before it has completely faded out
	setTimer(fadeCamera, 500, 1, true, 1.0)
end
-- we attach our 'flashRed' function to be a handler of "onClientPlayerDamage" when its source (that is, the hit player) is the local player
addEventHandler("onClientPlayerDamage", localPlayer, flashRed)

See Also