GetPlayerMapOpacity

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This function allows to get the opacity of the radar map (F11).

Syntax

int getPlayerMapOpacity ( )

OOP Syntax Help! I don't understand this!

Method: player.getMapOpacity(...)


Returns

Returns an integer with a value from 0 to 255, where 0 is fully transparent and 255 is fully opaque.

Example

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Client

This example implements a command that tells you what your current map opacity is.

function showMapOpacity()
	-- We get the map opacity value
	local mapOpacity = getPlayerMapOpacity()
	-- We tell what the map opacity is to the player
	outputChatBox("Your map's opacity is at "..mapOpacity, 0, 255, 0)
end
addCommandHandler("mapopacity", showMapOpacity)

Requirements

Minimum server version n/a
Minimum client version 1.5.8-9.20945

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.5.8-9.20945" />

See Also