GetPlayerMapOpacity

From Multi Theft Auto: Wiki
Revision as of 11:49, 9 November 2024 by Fernando187 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This function allows to get the opacity of the player map (F11).

Syntax

int getPlayerMapOpacity ( )

OOP Syntax Help! I don't understand this!

Method: player.getMapOpacity(...)


Returns

Returns an integer with a value from 0 to 255, where 0 is fully transparent and 255 is fully opaque.

Example

Click to collapse [-]
Client

This example implements a command that tells you what your current map opacity is.

function showMapOpacity()
	-- We get the map opacity value
	local mapOpacity = getPlayerMapOpacity()
	-- We tell what the map opacity is to the player
	outputChatBox("Your map's opacity is at "..mapOpacity, 0, 255, 0)
end
addCommandHandler("mapopacity", showMapOpacity)

See Also