GetRainLevel: Difference between revisions

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Line 18: Line 18:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function()
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function()
setRainLevel(5)
setRainLevel(math.random(5))
end)
end)
function returnRain()
function returnRain()
Line 36: Line 36:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function()
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function()
setRainLevel(5)
setRainLevel(math.random(5))
end)
end)



Revision as of 12:08, 18 April 2013

This function is used to get the current rain level.

Note: The server can only return the rain level if it has actually been set by script, otherwise it will return false.

Syntax

float getRainLevel( )

Returns

Returns the rain level as a number.

Example

Click to collapse [-]
Client

Example: Sets the rain (So it can detect it) before returning it. (In this case, when resource starts.)

addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function()
	setRainLevel(math.random(5))
end)
function returnRain()
	local rain = getRainlevel()
	if(rain >= 1) then
		outputChatBox("Looks like it's going to be a rainy day!",255,130,130,false)
	else
		outputChatBox("Surprisingly dry!",255,130,130,false)
	end
end
addCommandHandler("rain", returnRain)
Click to collapse [-]
Server

Example: Sets the rain (So it can detect it) before returning it. (In this case, when resource starts.)

addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function()
	setRainLevel(math.random(5))
end)

function returnRain(player)
	local rain = getRainlevel()
	if(rain >= 1) then
		outputChatBox("Looks like it's going to be a rainy day!",player,255,130,130,false)
	else
		outputChatBox("Surprisingly dry!",player,255,130,130,false)
	end
end
addCommandHandler("rain", returnRain)

See Also