GetRainLevel

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Revision as of 23:12, 11 January 2023 by Srslyyyy (talk | contribs) (Replace to predefined variables.)
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This function is used to get the current rain level.

[[{{{image}}}|link=|]] Note: The function will return false server-side if rain level has not been set before the function is called.

Syntax

float getRainLevel( )

Returns

Returns the rain level as a number.

Example

Click to collapse [-]
Client

Example: Sets the rain (So it can detect it) before returning it. (In this case, when resource starts.)

addEventHandler("onClientResourceStart", resourceRoot, function()
	setRainLevel(math.random(5))
end)

function returnRain()
	local rain = getRainlevel()
	if(rain >= 1) then
		outputChatBox("Looks like it's going to be a rainy day!",255,130,130,false)
	else
		outputChatBox("Surprisingly dry!",255,130,130,false)
	end
end
addCommandHandler("rain", returnRain)
Click to collapse [-]
Server

Example: Sets the rain (So it can detect it) before returning it. (In this case, when resource starts.)

addEventHandler("onResourceStart", resourceRoot, function()
	setRainLevel(math.random(5))
end)

function returnRain(player)
	local rain = getRainlevel()
	if(rain >= 1) then
		outputChatBox("Looks like it's going to be a rainy day!",player,255,130,130,false)
	else
		outputChatBox("Surprisingly dry!",player,255,130,130,false)
	end
end
addCommandHandler("rain", returnRain)

See Also