GetSFXStatus: Difference between revisions
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This function gets the status of a sound in the GTA world from GTA's big sound containers. | This function gets the status of a sound in the GTA world from GTA's big sound containers. | ||
}} | }} | ||
{{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so that they can compresses better in their ''AUDIO\SFX\'' folder. (They lack any data) | {{Needs_Example}}{{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so that they can compresses better in their ''AUDIO\SFX\'' folder. (They lack any data) | ||
In case of these invalid audio files, this function returns ''false''|true}} | In case of these invalid audio files, this function returns ''false''|true}} | ||
TODO | TODO | ||
==See Also== | ==See Also== | ||
{{Client_audio_functions}} | {{Client_audio_functions}} |
Revision as of 02:51, 25 May 2014
This function gets the status of a sound in the GTA world from GTA's big sound containers.
Script Example Missing Function GetSFXStatus needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
TODO
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd