GetSFXStatus: Difference between revisions

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{{Client function}}
{{Client function}}
{{New feature/item|3.0134|1.3.4|5731|
{{New feature/item|3.0134|1.3.4|5731|
This function gets the status of a sound in the GTA world from GTA's big sound containers.
This function checks if a big sound container is available to use or not.
}}
}}
{{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so that they can compresses better in their ''AUDIO\SFX\'' folder. (They lack any data)  
{{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so that they can compress better in their ''AUDIO\SFX\'' folder. (They lack any data)  
In case of these invalid audio files, this function returns ''false''|true}}
In case of these invalid audio files, this function returns ''false''.|true}}


==Syntax==
==Syntax==

Revision as of 10:55, 30 December 2014

This function checks if a big sound container is available to use or not.

Dialog-warning.png Warning: Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so that they can compress better in their AUDIO\SFX\ folder. (They lack any data)

In case of these invalid audio files, this function returns false.

Syntax

bool getSFXStatus ( string audioContainer )

Required Arguments

  • audioContainer: The container name. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa"

Returns

Returns true if the sound container is available, false otherwise.

Example

if not getSFXStatus("spc_ea") then
   outputChatBox("Please install the missing audio files to enjoy the full gaming experience")
end

See Also