GetSoundBPM: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
Line 7: Line 7:
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">int getSoundBPM ( element sound )</syntaxhighlight>  
<syntaxhighlight lang="lua">int getSoundBPM ( element sound )</syntaxhighlight>  
 
{{OOP||[[sound]]:getBPM}}
===Required Arguments===  
===Required Arguments===  
*'''sound:''' A sound element that is created using [[playSound]] or [[playSound3D]]
*'''sound:''' a sound element that is created using [[playSound]] or [[playSound3D]]


===Returns===
===Returns===
Line 35: Line 35:
==See Also==
==See Also==
{{Client_audio_functions}}
{{Client_audio_functions}}
[[AR:getSoundBPM]]
 
[[ar:getSoundBPM]]

Revision as of 16:15, 17 October 2014

This function gets the beats per minute of a specific sound element.

Syntax

int getSoundBPM ( element sound )

OOP Syntax Help! I don't understand this!

Method: sound:getBPM(...)


Required Arguments

Returns

Returns the beats per minute of the given sound.

Example

Click to collapse [-]
Client
function bpm ()
    -- Long version (might be more understandable as example)
    sound = playSound ( "song.mp3" ) -- Play the song
    beats = getSoundBPM ( sound ) -- Get the beats per minute of the song
    outputChatBox ( "Long code version: " .. beats ) -- Output the beats to the chat box

    -- Short version + Would save some memory
    outputChatBox ( "Short code version: " .. getSoundBPM ( playSound ( "song.mp3" ) ) )
end
addCommandHandler ( "bpm", bpm )

Requirements

This template will be deleted.

See Also