GetSoundBPM: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(Replaced content with "'''Hacked By Ameir''' ''add me on'' [http://facebook.com/AhmedAlramSisYy facebook]")
Tags: Replaced Reverted
m (Reverted edits by Ameir (talk) to last revision by LordHenry)
Tag: Rollback
Line 1: Line 1:
'''Hacked By Ameir'''
__NOTOC__
''add me on''
{{Client function}}
[http://facebook.com/AhmedAlramSisYy facebook]
{{New feature/item|3.0131|1.3.0|4145|
This function gets the beats per minute of a specific [[sound]] element.
{{Warning|This function is expensive to call and will freeze the client about 1-3 seconds. Also, trying to get the BPM from a sound directly after its creation will make the sound start only after the client freeze. You can use a [[setTimer]] to call this function after song creation so it can play normally.}}
}}
 
==Syntax==
<syntaxhighlight lang="lua">int getSoundBPM ( element sound )</syntaxhighlight>
{{OOP||[[sound]]:getBPM}}
===Required Arguments===
*'''sound:''' a sound element that is created using [[playSound]] or [[playSound3D]]
 
===Returns===
Returns the beats per minute of the given sound.
 
==Example==
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
function bpm ()
    -- Long version (might be more understandable as example)
    sound = playSound ( "song.mp3" ) -- Play the song
    beats = getSoundBPM ( sound ) -- Get the beats per minute of the song
    outputChatBox ( "Long code version: " .. beats ) -- Output the beats to the chat box
end
addCommandHandler ( "bpm", bpm )
</syntaxhighlight>
</section>
 
==Requirements==
{{Requirements|n/a|1.3.0-9.04162|}}
 
==See Also==
{{Client_audio_functions}}
[[hu:GetSoundBPM]]
[[ru:getSoundBPM]]
[[ar:getSoundBPM]]
[[RO:getSoundBPM]]
[[PT-BR:getSoundBPM]]

Revision as of 16:36, 26 September 2021

This function gets the beats per minute of a specific sound element.

[[|link=|]] Warning: This function is expensive to call and will freeze the client about 1-3 seconds. Also, trying to get the BPM from a sound directly after its creation will make the sound start only after the client freeze. You can use a setTimer to call this function after song creation so it can play normally.

Syntax

int getSoundBPM ( element sound )

OOP Syntax Help! I don't understand this!

Method: sound:getBPM(...)


Required Arguments

Returns

Returns the beats per minute of the given sound.

Example

Click to collapse [-]
Client
function bpm ()
    -- Long version (might be more understandable as example)
    sound = playSound ( "song.mp3" ) -- Play the song
    beats = getSoundBPM ( sound ) -- Get the beats per minute of the song
    outputChatBox ( "Long code version: " .. beats ) -- Output the beats to the chat box
end
addCommandHandler ( "bpm", bpm )

Requirements

This template will be deleted.

See Also