GetSoundEffectParameters: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{ | {{Added feature/item|1.5.9|1.5.8|20914|This function gets the parameters of a [[sound]] effect.}} | ||
==Syntax== | ==Syntax== | ||
| Line 7: | Line 7: | ||
{{OOP||[[sound]]:getEffectParameters}} | {{OOP||[[sound]]:getEffectParameters}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''sound''': | *'''sound''': The [[sound]] [[element]] to get the sound effect parameters of. | ||
*'''effectName''': the effect | *'''effectName''': The name of the effect whose parameters you want to retrieve: | ||
{{Sound_Effects}} | |||
===Returns=== | ===Returns=== | ||
Returns a [[table]] with the parameter names as the keys, and their values. If the specified effect name is not valid, | Returns a [[table]] with the parameter names as the keys, and their values. If the specified effect name is not valid, ''false'' is returned. | ||
===Parameters= | ===Effects Parameters=== | ||
{{Sound_Effects_Parameters}} | |||
{{ | |||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local | local sound = playSound ("music.mp3") | ||
setSoundEffectEnabled (sound, "echo", true) | |||
local echoParams = getSoundEffectParameters (sound, "echo") | |||
print (echoParams.feedback) -- 50 | |||
iprint (echoParams) | |||
--[[ | |||
{ | |||
feedback = 50, | |||
leftDelay = 500, | |||
panDelay = false, | |||
rightDelay = 500, | |||
wetDryMix = 50 | |||
} | |||
]] | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{ | {{Audio_functions|client}} | ||
Latest revision as of 17:27, 7 November 2024
This function gets the parameters of a sound effect.
Syntax
table getSoundEffectParameters ( element sound, string effectName )
OOP Syntax Help! I don't understand this!
- Method: sound:getEffectParameters(...)
Required Arguments
- sound: The sound element to get the sound effect parameters of.
- effectName: The name of the effect whose parameters you want to retrieve:
- gargle
- compressor
- echo
- i3dl2reverb
- distortion
- chorus
- parameq
- reverb
- flanger
Returns
Returns a table with the parameter names as the keys, and their values. If the specified effect name is not valid, false is returned.
Effects Parameters
| Chorus | ||||
|---|---|---|---|---|
| http://www.un4seen.com/doc/#bass/BASS_DX8_CHORUS.html | ||||
| Parameter | Type | Default value | Valid range | Description |
| wetDryMix | float | 50 | 0-100 | Ratio of wet (processed) signal to dry (unprocessed) signal. |
| depth | float | 10 | 0-100 | Percentage by which the delay time is modulated by the low-frequency oscillator (LFO). |
| feedback | float | 25 | -99-99 | Percentage of output signal to feed back into the effect's input. |
| frequency | float | 1.1 | 0-10 | Frequency of the LFO. |
| waveform | int | 1 | 0-1 | Waveform of the LFO... 0 = triangle, 1 = sine. |
| delay | float | 16 | 0-20 (ms) | Number of milliseconds the input is delayed before it is played back. |
| phase | int | 1 | 0-4 | Phase differential between left and right LFOs.
|
| Compressor | ||||
|---|---|---|---|---|
| http://www.un4seen.com/doc/#bass/BASS_DX8_COMPRESSOR.html | ||||
| Parameter | Type | Default value | Valid range | Description |
| gain | float | 0 | -60-60 (dB) | Output gain of signal after compression. |
| attack | float | 10 | 0.01-500 (ms) | Time before compression reaches its full value. |
| release | float | 200 | 50-3000 (ms) | Speed at which compression is stopped after input drops below threshold. |
| threshold | float | -20 | -60-0 (dB) | Point at which compression begins. |
| ratio | float | 3 | 1-100 | Compression ratio. |
| predelay | int | 4 (ms) | 0-4 | Time after threshold is reached before attack phase is started. |
| Distortion | ||||
|---|---|---|---|---|
| http://www.un4seen.com/doc/#bass/BASS_DX8_DISTORTION.html | ||||
| Parameter | Type | Default value | Valid range | Description |
| gain | float | -18 | -60-0 (dB) | Amount of signal change after distortion. |
| edge | float | 15 | 0-100 | Percentage of distortion intensity. |
| postEQCenterFrequency | float | 2400 | 100-8000 (Hz) | Center frequency of harmonic content addition. |
| postEQBandwidth | float | 2400 | 100-8000 (Hz) | Width of frequency band that determines range of harmonic content addition. |
| preLowpassCutoff | float | 8000 | 100-8000 (Hz) | Filter cutoff for high-frequency harmonics attenuation. |
| Echo | ||||
|---|---|---|---|---|
| http://www.un4seen.com/doc/#bass/BASS_DX8_ECHO.html | ||||
| Parameter | Type | Default value | Valid range | Description |
| wetDryMix | float | 50 | 0-100 | Ratio of wet (processed) signal to dry (unprocessed) signal. |
| feedback | float | 50 | 0-100 | Percentage of output fed back into input. |
| leftDelay | float | 500 | 1-2000 (ms) | Delay for left channel. |
| rightDelay | float | 500 | 1-2000 (ms) | Delay for right channel. |
| panDelay | bool | false | false, true | Value that specifies whether to swap left and right delays with each successive echo. |
| Flanger | ||||
|---|---|---|---|---|
| http://www.un4seen.com/doc/#bass/BASS_DX8_FLANGER.html | ||||
| Parameter | Type | Default value | Valid range | Description |
| wetDryMix | float | 50 | 0-100 | Ratio of wet (processed) signal to dry (unprocessed) signal. |
| depth | float | 100 | 0-100 | Percentage by which the delay time is modulated by the low-frequency oscillator (LFO). |
| feedback | float | -50 | -99-99 | Percentage of output signal to feed back into the effect's input. |
| frequency | float | 0.25 | 0-10 | Frequency of the LFO. |
| waveform | int | 1 | 0-1 | Waveform of the LFO... 0 = triangle, 1 = sine. |
| delay | float | 2 | 0-4 (ms) | Number of milliseconds the input is delayed before it is played back. |
| phase | int | 2 | 0-4 | Phase differential between left and right LFOs.
|
| Gargle | ||||
|---|---|---|---|---|
| http://www.un4seen.com/doc/#bass/BASS_DX8_GARGLE.html | ||||
| Parameter | Type | Default value | Valid range | Description |
| rateHz | int | 20 | 1-1000 (Hz) | Rate of modulation. |
| waveShape | int | 0 | 0-1 | Shape of the modulation waveform... 0 = triangle, 1 = square. |
| I3DL2 Reverb | ||||
|---|---|---|---|---|
| http://www.un4seen.com/doc/#bass/BASS_DX8_I3DL2REVERB.html | ||||
| Parameter | Type | Default value | Valid range | Description |
| room | int | -1000 | -10000-0 (mB) | Attenuation of the room effect. |
| roomHF | int | -100 | -10000-0 (mB) | Attenuation of the room high-frequency effect. |
| roomRolloffFactor | float | 0 | 0-10 | Rolloff factor for the reflected signals. |
| decayTime | float | 1.49 | 0.1-20 (s) | Decay time. |
| decayHFRatio | int | 0.83 | 0.1-2 | Ratio of the decay time at high frequencies to the decay time at low frequencies. |
| reflections | int | -2602 | -10000-1000 (mB) | Attenuation of early reflections relative to room. |
| reflectionsDelay | float | 0.007 | 0-0.3 (s) | Delay time of the first reflection relative to the direct path. |
| reverb | int | 200 | -10000-2000 (mB) | Attenuation of late reverberation relative to room. |
| reverbDelay | float | 0.011 | 0-0.1 (s) | Time limit between the early reflections and the late reverberation relative to the time of the first reflection. |
| diffusion | float | 100 | 0-100 | Echo density in the late reverberation decay. |
| density | float | 100 | 0-100 | Modal density in the late reverberation decay. |
| HFReference | float | 5000 | 20-20000 (Hz) | Delay time of the first reflection relative to the direct path. |
| Parametric Equalizer | ||||
|---|---|---|---|---|
| http://www.un4seen.com/doc/#bass/BASS_DX8_PARAMEQ.html | ||||
| Parameter | Type | Default value | Valid range | Description |
| center | float | 0 | 80-16000 (Hz) | Center frequency. |
| bandwidth | float | 12 | 1-36 | Bandwidth, in semitones. |
| gain | float | 0 | -15-15 (dB) | Output gain of signal. |
| Reverb | ||||
|---|---|---|---|---|
| http://www.un4seen.com/doc/#bass/BASS_DX8_REVERB.html | ||||
| Parameter | Type | Default value | Valid range | Description |
| inGain | float | 0 | -96-0 (dB) | Input gain of signal. |
| reverbMix | float | 0 | -96-0 (dB) | Reverb mix. |
| reverbTime | float | 1000 | 0.001-3000 (ms) | Reverb time. |
| highFreqRTRatio | float | 0.001 | 0.001-0.999 (ms) | High-frequency reverb time ratio. |
Example
local sound = playSound ("music.mp3")
setSoundEffectEnabled (sound, "echo", true)
local echoParams = getSoundEffectParameters (sound, "echo")
print (echoParams.feedback) -- 50
iprint (echoParams)
--[[
{
feedback = 50,
leftDelay = 500,
panDelay = false,
rightDelay = 500,
wetDryMix = 50
}
]]
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd