GetSoundFFTData
Jump to navigation
Jump to search
Syntax
table getSoundFFTData( element sound, int iSamples, [[int iBands = 0]] )
Required Arguments
- sound: A sound element that is created using playSound or playSound3D. Streams are also supported
- iSamples Allowed samples are 128, 256, 512, 1024, 2048, 4096, 8092 and 16184
Optional Arguments
- iBands Post processing option
Returns
Returns a table of floats representing the current audio frame. Returns false if the sound is not playing yet or hasn't buffered in the case of streams.
Example
Click to collapse [-]
Client-- not done yet
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd