GetSoundMinDistance: Difference between revisions

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(Undo revision 36271 by MOJRM-511 (talk))
m (Change See Also template)
 
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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">int getSoundMinDistance ( element sound )</syntaxhighlight>  
<syntaxhighlight lang="lua">int getSoundMinDistance ( element sound )</syntaxhighlight>  
 
{{OOP||[[sound]]:getMinDistance|minDistance|setSoundMinDistance}}
===Required Arguments===  
===Required Arguments===  
*'''sound:''' a [[sound]] element.
*'''sound:''' a [[sound]] element.
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function distanceFunc()
function distanceFunc()
  outputChatBox("Minimum distance: "..getSoundMinDistance(sound))
    outputChatBox("Minimum distance: " .. getSoundMinDistance(sound))
end
end
addCommandHandler("getdistance", distanceFunc)
addCommandHandler("getdistance", distanceFunc)
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==See Also==
==See Also==
{{Client_audio_functions}}
{{Audio_functions|client}}
 
[[HU:getSoundMinDistance]]
[[AR:getSoundMinDistance]]
[[AR:getSoundMinDistance]]
[[RO:getSoundMinDistance]]
[[PT-BR:getSoundMinDistance]]

Latest revision as of 22:15, 6 September 2024

Gets a custom sound Minimum distance at which the sound stops getting louder.

Syntax

int getSoundMinDistance ( element sound )

OOP Syntax Help! I don't understand this!

Method: sound:getMinDistance(...)
Variable: .minDistance
Counterpart: setSoundMinDistance


Required Arguments

Returns

Returns an integer of the minimum distance, false if invalid arguements where passed.

Example

Click to collapse [-]
Client
local sound = playSound3D("sounds/song.mp3", 373.14, -125.21, 1001, true)

function distanceFunc()
    outputChatBox("Minimum distance: " .. getSoundMinDistance(sound))
end
addCommandHandler("getdistance", distanceFunc)

See Also