GetSoundMinDistance: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
m (Change See Also template)
 
(5 intermediate revisions by 5 users not shown)
Line 18: Line 18:


function distanceFunc()
function distanceFunc()
  outputChatBox("Minimum distance: "..getSoundMinDistance(sound))
    outputChatBox("Minimum distance: " .. getSoundMinDistance(sound))
end
end
addCommandHandler("getdistance", distanceFunc)
addCommandHandler("getdistance", distanceFunc)
Line 25: Line 25:


==See Also==
==See Also==
{{Client_audio_functions}}
{{Audio_functions|client}}


[[HU:getSoundMinDistance]]
[[HU:getSoundMinDistance]]
[[AR:getSoundMinDistance]]
[[AR:getSoundMinDistance]]
[[RO:getSoundMinDistance]]
[[PT-BR:getSoundMinDistance]]

Latest revision as of 22:15, 6 September 2024

Gets a custom sound Minimum distance at which the sound stops getting louder.

Syntax

int getSoundMinDistance ( element sound )

OOP Syntax Help! I don't understand this!

Method: sound:getMinDistance(...)
Variable: .minDistance
Counterpart: setSoundMinDistance


Required Arguments

Returns

Returns an integer of the minimum distance, false if invalid arguements where passed.

Example

Click to collapse [-]
Client
local sound = playSound3D("sounds/song.mp3", 373.14, -125.21, 1001, true)

function distanceFunc()
    outputChatBox("Minimum distance: " .. getSoundMinDistance(sound))
end
addCommandHandler("getdistance", distanceFunc)

See Also