GetSoundVolume: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
This function is used to return the volume level of the specified [[sound]] element.
This function is used to return the volume level of the specified [[sound]] [[element]].
 
{{New feature/item|3.0132|1.3.2||
If the element is a [[player]], this function will use the players voice.
}}
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">float getSoundVolume ( element theSound )</syntaxhighlight>  
<syntaxhighlight lang="lua">float getSoundVolume ( element theSound )</syntaxhighlight>  
 
{{OOP||[[sound]]:getVolume|volume|setSoundVolume}}
===Required Arguments===  
===Required Arguments===  
*'''theSound:''' The [[sound]] element which volume you want to return.  
*'''theSound:''' the [[sound]] [[element]] which volume you want to return.  


===Returns===
===Returns===
Returns a [[float]] representing the volume level of the [[sound]] element, ''false'' if invalid arguments were passed.
Returns a [[float]] representing the volume level of the [[sound]] [[element]], ''false'' if invalid arguments were passed.


==Example==  
==Example==
TODO
This example creates a sound then outputs the volume for it.
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--TODO
function wasted (killer, weapon, bodypart)
local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
outputChatBox("Wasted Sound volume: "..getSoundVolume(sound)) --outputs to the client the volume of the sound
end
addEventHandler("onClientPlayerWasted", localPlayer, wasted) --add the event handler
</syntaxhighlight>
</syntaxhighlight>
</section>
 
==Changelog==
{{ChangelogHeader}}
{{ChangelogItem|1.3.2|Added player element to use a players voice}}


==See Also==
==See Also==
{{Client_audio_functions}}
{{Client_audio_functions}}
[[hu:getSoundVolume]]
[[ar:getSoundVolume]]´
[[pt-br:getSoundVolume]]

Latest revision as of 16:36, 26 September 2021

This function is used to return the volume level of the specified sound element. If the element is a player, this function will use the players voice.

Syntax

float getSoundVolume ( element theSound )

OOP Syntax Help! I don't understand this!

Method: sound:getVolume(...)
Variable: .volume
Counterpart: setSoundVolume


Required Arguments

  • theSound: the sound element which volume you want to return.

Returns

Returns a float representing the volume level of the sound element, false if invalid arguments were passed.

Example

This example creates a sound then outputs the volume for it.

function wasted (killer, weapon, bodypart) 
	local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
	outputChatBox("Wasted Sound volume: "..getSoundVolume(sound)) --outputs to the client the volume of the sound
end
addEventHandler("onClientPlayerWasted", localPlayer, wasted) --add the event handler

Changelog

Version Description
1.3.2 Added player element to use a players voice

See Also

Shared

´