GetSoundVolume: Difference between revisions

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outputChatBox("Wasted Sound volume: "..getSoundVolume(sound)) --outputs to the client the volume of the sound
outputChatBox("Wasted Sound volume: "..getSoundVolume(sound)) --outputs to the client the volume of the sound
end
end
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler
addEventHandler("onClientPlayerWasted", localPlayer, wasted) --add the event handler
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[[hu:getSoundVolume]]
[[hu:getSoundVolume]]
[[ar:getSoundVolume]]
[[ar:getSoundVolume]]´
[[pt-br:getSoundVolume]]

Latest revision as of 16:36, 26 September 2021

This function is used to return the volume level of the specified sound element. If the element is a player, this function will use the players voice.

Syntax

float getSoundVolume ( element theSound )

OOP Syntax Help! I don't understand this!

Method: sound:getVolume(...)
Variable: .volume
Counterpart: setSoundVolume


Required Arguments

  • theSound: the sound element which volume you want to return.

Returns

Returns a float representing the volume level of the sound element, false if invalid arguments were passed.

Example

This example creates a sound then outputs the volume for it.

function wasted (killer, weapon, bodypart) 
	local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
	outputChatBox("Wasted Sound volume: "..getSoundVolume(sound)) --outputs to the client the volume of the sound
end
addEventHandler("onClientPlayerWasted", localPlayer, wasted) --add the event handler

Changelog

Version Description
1.3.2 Added player element to use a players voice

See Also

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