GetSoundVolume: Difference between revisions
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''' | __NOTOC__ | ||
'' | {{Client function}} | ||
This function is used to return the volume level of the specified [[sound]] [[element]]. | |||
{{New feature/item|3.0132|1.3.2|| | |||
If the element is a [[player]], this function will use the players voice. | |||
}} | |||
==Syntax== | |||
<syntaxhighlight lang="lua">float getSoundVolume ( element theSound )</syntaxhighlight> | |||
{{OOP||[[sound]]:getVolume|volume|setSoundVolume}} | |||
===Required Arguments=== | |||
*'''theSound:''' the [[sound]] [[element]] which volume you want to return. | |||
===Returns=== | |||
Returns a [[float]] representing the volume level of the [[sound]] [[element]], ''false'' if invalid arguments were passed. | |||
==Example== | |||
This example creates a sound then outputs the volume for it. | |||
<syntaxhighlight lang="lua"> | |||
function wasted (killer, weapon, bodypart) | |||
local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder | |||
outputChatBox("Wasted Sound volume: "..getSoundVolume(sound)) --outputs to the client the volume of the sound | |||
end | |||
addEventHandler("onClientPlayerWasted", localPlayer, wasted) --add the event handler | |||
</syntaxhighlight> | |||
==Changelog== | |||
{{ChangelogHeader}} | |||
{{ChangelogItem|1.3.2|Added player element to use a players voice}} | |||
==See Also== | |||
{{Client_audio_functions}} | |||
[[hu:getSoundVolume]] | |||
[[ar:getSoundVolume]]´ | |||
[[pt-br:getSoundVolume]] |
Latest revision as of 16:36, 26 September 2021
This function is used to return the volume level of the specified sound element. If the element is a player, this function will use the players voice.
Syntax
float getSoundVolume ( element theSound )
OOP Syntax Help! I don't understand this!
- Method: sound:getVolume(...)
- Variable: .volume
- Counterpart: setSoundVolume
Required Arguments
Returns
Returns a float representing the volume level of the sound element, false if invalid arguments were passed.
Example
This example creates a sound then outputs the volume for it.
function wasted (killer, weapon, bodypart) local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder outputChatBox("Wasted Sound volume: "..getSoundVolume(sound)) --outputs to the client the volume of the sound end addEventHandler("onClientPlayerWasted", localPlayer, wasted) --add the event handler
Changelog
Version | Description |
---|
1.3.2 | Added player element to use a players voice |
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd
´