GetSoundVolume: Difference between revisions
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==See Also== | ==See Also== | ||
{{Client_audio_functions}} | {{Client_audio_functions}} | ||
[[AR:getSoundVolume]] |
Revision as of 04:08, 6 May 2013
This function is used to return the volume level of the specified sound element. If the element is a player, this function will use the players voice.
Syntax
float getSoundVolume ( element theSound )
Required Arguments
- theSound: The sound element which volume you want to return.
Returns
Returns a float representing the volume level of the sound element, false if invalid arguments were passed.
Example
This example creates a sound then outputs the volume for it.
function wasted (killer, weapon, bodypart) local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder outputChatBox("Wasted Sound volume: "..getSoundVolume(sound)) --outputs to the client the volume of the sound end addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler
Changelog
Version | Description |
---|
1.3.2 | Added player element to use a players voice |
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd