GetSoundWaveData: Difference between revisions
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This allows things like visualisations. | This allows things like visualisations. | ||
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{{New_feature|3.0139|1.3.2| | |||
If the element is a player, this function will use the players voice. | |||
}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">table getSoundWaveData ( element sound, int iSamples )</syntaxhighlight> | <syntaxhighlight lang="lua">table getSoundWaveData ( element sound, int iSamples )</syntaxhighlight> | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
==Changelog== | |||
{{ChangelogHeader}} | |||
{{ChangelogItem|1.3.2|Added player element to use a players voice}} | |||
==See Also== | ==See Also== | ||
{{Client_audio_functions}} | {{Client_audio_functions}} | ||
[[Category:Needs Example]] | [[Category:Needs Example]] |
Revision as of 22:44, 4 May 2013
Script Example Missing Function GetSoundWaveData needs a script example, help out by writing one. | |
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This function gets the wave form data for an audio stream which is a table of floats representing the current audio frame as a wave. This allows things like visualisations. If the element is a player, this function will use the players voice.
Syntax
table getSoundWaveData ( element sound, int iSamples )
Required Arguments
- sound: A sound element that is created using playSound or playSound3D. Streams are also supported
- iSamples: Allowed samples are 128, 256, 512, 1024, 2048, 4096, 8192 and 16384 and determine how many samples to return from the currently playing audio
Returns
Returns a table of floats representing the current audio frame waveform. Returns false if the sound is not playing yet or hasn't buffered in the case of streams.
Example
Click to collapse [-]
Client-- not done yet
Changelog
Version | Description |
---|
1.3.2 | Added player element to use a players voice |
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd