GetWeaponOwner: Difference between revisions
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(Added an example section and added this function to "Needs Example" template.) |
(Added OOP syntax) |
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{{Client function}} | {{Client function}} | ||
{{Needs_Example}} | {{Needs_Example}} | ||
This function gets the owner of a [[Element/Weapon|custom weapon]]. Please refer to [[setWeaponOwner]] for details. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">player getWeaponOwner ( weapon theWeapon )</syntaxhighlight> | <syntaxhighlight lang="lua">player getWeaponOwner ( weapon theWeapon )</syntaxhighlight> | ||
{{OOP||[[Element/Weapon|weapon]]:getOwner|owner|setWeaponOwner}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
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===Returns=== | ===Returns=== | ||
Returns the ''player element'' of the custom weapon owner, ''false'' otherwise. | Returns the ''[[player]] element'' of the [[Element/Weapon|custom weapon]] owner, ''false'' otherwise. | ||
==Example== | ==Example== | ||
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{{Requirements|n/a|1.3.0-9.04555|}} | {{Requirements|n/a|1.3.0-9.04555|}} | ||
==See | ==See also== | ||
{{Client weapon creation functions}} | {{Client weapon creation functions}} |
Revision as of 16:28, 23 December 2014
Script Example Missing Function GetWeaponOwner needs a script example, help out by writing one. | |
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This function gets the owner of a custom weapon. Please refer to setWeaponOwner for details.
Syntax
player getWeaponOwner ( weapon theWeapon )
OOP Syntax Help! I don't understand this!
- Method: weapon:getOwner(...)
- Variable: .owner
- Counterpart: setWeaponOwner
Required Arguments
- theWeapon: The weapon to get the owner of.
Returns
Returns the player element of the custom weapon owner, false otherwise.
Example
--TODO
Requirements
This template will be deleted.
See also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget