GetWeaponOwner: Difference between revisions

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(Added an example section and added this function to "Needs Example" template.)
(Added OOP syntax)
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{{Client function}}
{{Client function}}
{{Needs_Example}}
{{Needs_Example}}
Get the owner of the custom weapon (used for lag compensation.)
This function gets the owner of a [[Element/Weapon|custom weapon]]. Please refer to [[setWeaponOwner]] for details.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">player getWeaponOwner ( weapon theWeapon )</syntaxhighlight>
<syntaxhighlight lang="lua">player getWeaponOwner ( weapon theWeapon )</syntaxhighlight>
{{OOP||[[Element/Weapon|weapon]]:getOwner|owner|setWeaponOwner}}


===Required Arguments===
===Required Arguments===
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===Returns===
===Returns===
Returns the ''player element'' of the custom weapon owner, ''false'' otherwise.
Returns the ''[[player]] element'' of the [[Element/Weapon|custom weapon]] owner, ''false'' otherwise.


==Example==
==Example==
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{{Requirements|n/a|1.3.0-9.04555|}}
{{Requirements|n/a|1.3.0-9.04555|}}


==See Also==
==See also==
{{Client weapon creation functions}}
{{Client weapon creation functions}}

Revision as of 16:28, 23 December 2014

Accessories-text-editor.png Script Example Missing Function GetWeaponOwner needs a script example, help out by writing one.

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This function gets the owner of a custom weapon. Please refer to setWeaponOwner for details.

Syntax

player getWeaponOwner ( weapon theWeapon )

OOP Syntax Help! I don't understand this!

Method: weapon:getOwner(...)
Variable: .owner
Counterpart: setWeaponOwner


Required Arguments

  • theWeapon: The weapon to get the owner of.

Returns

Returns the player element of the custom weapon owner, false otherwise.

Example

--TODO

Requirements

This template will be deleted.

See also