GetWorldFromScreenPosition: Difference between revisions
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__NOTOC__ | |||
This function allows you to retrieve the world position coresponding to the 2D position on the screen. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
float float float getWorldFromScreenPosition ( float x, float y ) | float float float getWorldFromScreenPosition ( float x, float y ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | |||
*'''x:''' A float value between ? and ? indicating the x position on the screen. | |||
*'''y:''' A float value between ? and ? indicating the y position on the screen. | |||
===Returns=== | |||
Returns three floats indicating the world position, ''x'', ''y'' and ''z'' respectively, ''false'' otherwise. | |||
==Example== | |||
This example binds the local player's '''i''' key to a function that creates an explosion in the middle of the screen. | |||
<syntaxhighlight lang="lua"> | |||
function explosion ( key, keyState ) | |||
local x, y, z = getWorldFromScreenPosition ( x, y, z, 0.5, 0.5 ) | |||
createExplosion ( x, y, z, 11 ) | |||
end | |||
bindKey ( "i", "down", "create explosion", explosion ) | |||
</syntaxhighlight> | |||
==See Also== | |||
{{World functions}} |
Revision as of 08:27, 1 August 2007
This function allows you to retrieve the world position coresponding to the 2D position on the screen.
Syntax
float float float getWorldFromScreenPosition ( float x, float y )
Required Arguments
- x: A float value between ? and ? indicating the x position on the screen.
- y: A float value between ? and ? indicating the y position on the screen.
Returns
Returns three floats indicating the world position, x, y and z respectively, false otherwise.
Example
This example binds the local player's i key to a function that creates an explosion in the middle of the screen.
function explosion ( key, keyState ) local x, y, z = getWorldFromScreenPosition ( x, y, z, 0.5, 0.5 ) createExplosion ( x, y, z, 11 ) end bindKey ( "i", "down", "create explosion", explosion )
See Also
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel