GetZoneName: Difference between revisions
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This function allows you to retrieve the zone name of a certain location. | This function allows you to retrieve the zone name of a certain location. | ||
''Note that between versions 1.1 and 1.3.0-3749 | ''Note that between versions 1.1 and 1.3.0-3749 the default value for '''citiesonly''' was incorrect when called the client side. The work around for clients before 1.3.0-3749 is to always declare a value for '''citiesonly'''. Server side getZoneName was unaffected.'' | ||
==Syntax== | ==Syntax== |
Revision as of 05:50, 30 January 2012
This function allows you to retrieve the zone name of a certain location.
Note that between versions 1.1 and 1.3.0-3749 the default value for citiesonly was incorrect when called the client side. The work around for clients before 1.3.0-3749 is to always declare a value for citiesonly. Server side getZoneName was unaffected.
Syntax
string getZoneName ( float x, float y, float z, [bool citiesonly=false] )
Required Arguments
- x: The X axis position
- y: The Y axis position
- z: The Z axis position
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- citiesonly: An optional argument to choose if you want to return the city name (eg Las Venturas)
Returns
Returns the string of the zone name
Example
Example 1: This example shows you how to return a zone name by doing /loc x y z in the chatbox or just loc x y z in console ( replace x, y and z with the co-ords you wanna check, eg /loc 1200 523 12.3 )
function playerLoc ( source, command, x, y, z ) local location = getZoneName ( x, y, z ) outputChatBox ( "* Location: " .. location, getRootElement(), 0, 255, 255 ) -- Output the zone name end addCommandHandler( "loc", playerLoc )
Example 2: This example will tell you what zone a specified player is in when the "getloc" console command is used.
function scriptGetLoc ( source, command, playername ) --when getloc is called local thePlayer = getPlayerFromName ( playername ) --get the player from nickname if ( thePlayer ~= false ) then --if there is a player from the nickname local x, y, z = getElementPosition ( player ) local location = getZoneName ( x, y, z ) local city = getZoneName ( x, y, z, true ) outputChatBox ( playername .. " is at " .. location .. " (" .. city .. ")", source ) --announce his zone else outputChatBox ( "Player does not exist" ) end end addCommandHandler( "getloc", scriptGetLoc ) -- add a command "getloc" which initiates "scriptGetloc" function
See Also
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel