GetZoneName: Difference between revisions

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'''Example 2:''' This example will tell you what zone a specified player is in when the "getloc" console command is used.
'''Example 2:''' This example will tell you what zone a specified player is in when the "getloc" console command is used.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addCommandHandler("getloc", "getloc")
addCommandHandler("getloc", "getloc") -- add a command "getloc" which initiates "getloc" function
function getloc ( source, command, playername )
function getloc ( source, command, playername ) --when getloc is called
   p = getPlayerFromNick(playername)
   p = getPlayerFromNick(playername)--get the player from nickname
   if ( p != false ) then
   if ( p ~= false ) then --if there is a player from the nickname
     outputChatBox ( playername .. " is at " .. getZoneName(getElementPosition(p)), source )
     outputChatBox ( playername .. " is at " .. getZoneName(getElementPosition(p)), source ) --announce his zone
   end
   end
end
end
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==See Also==
==See Also==
{{World functions}}</syntaxhighlight>
{{World functions}}

Revision as of 19:49, 18 November 2006

This function allows you to retrieve the zone name of certain location

Syntax

string getZoneName ( float x, float y, float z, [bool citiesonly=false] )

Required Arguments

  • x: The X axis position
  • y: The Y axis position
  • z: The Z axis position

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • citiesonly: An optional argument to choose if you want to return the city name (eg Las Venturas)

Returns

Returns the string of the zone name

Example

Example 1: This example shows you how to return a zone name by doing /loc x y z in the chatbox or just loc x y z in console ( replace x, y and z with the co-ords you wanna check, eg /loc 1200 523 12.3 )

addCommandHandler("loc", "playerloc")
function playerloc ( source, command, x, y, z )
  local location = getZoneName ( x, y, z )
  outputChatBox ( "* Location: " ..location, getRootElement(), 0, 255, 255 ) -- Output the zone name
end

Example 2: This example will tell you what zone a specified player is in when the "getloc" console command is used.

addCommandHandler("getloc", "getloc") -- add a command "getloc" which initiates "getloc" function
function getloc ( source, command, playername ) --when getloc is called
  p = getPlayerFromNick(playername)--get the player from nickname
  if ( p ~= false ) then --if there is a player from the nickname
    outputChatBox ( playername .. " is at " .. getZoneName(getElementPosition(p)), source ) --announce his zone
  end
end

See Also