HU/dxDrawMaterialSectionLine3D
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This function draws a textured 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with onClientPreRender in order to display continuously.
The 3D line with a large width value effectively becomes a rectangle, so it it possible to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
Szintaxis
bool dxDrawMaterialSectionLine3D ( float startX, float startY, float startZ, float endX, float endY, float endZ, float u, float v, float usize, float vsize, element material, int width, [ int color = white, [ bool postGUI = false, ] float faceTowardX, float faceTowardY, float faceTowardZ ] )
Kötelező paraméterek
- startX/Y/Z: The start position of the 3D line, representing a coordinate in the GTA world.
- endX/Y/Z: The end position of the 3D line, representing a coordinate in the GTA world.
- u: the absolute X coordinate of the top left corner of the section
- v: the absolute Y coordinate of the top left corner of the section
- usize: the absolute width of the section
- vsize: the absolute height of the section
- material: A material to draw the line with.
- width: The width/thickness of the line in GTA world units. (This is 1/75th of the width used in dxDrawLine3D)
Tetszőleges paraméterek
- color: An integer of the hex color, produced using tocolor or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
- faceTowardX/Y/Z: The direction the front of the line should face towards. If this is not set, the front of the line always faces toward the camera.
Visszatérési érték
Returns a true if the operation was successful, false otherwise.
Példa
This example draws corona like effects near the player
coronaTexture = dxCreateTexture("corona.png") red = tocolor(255,0,0) green = tocolor(0,255,0) blue = tocolor(0,0,255) addEventHandler("onClientPreRender",root, function() local x,y,z = getElementPosition(localPlayer) dxSetBlendMode("add") -- Add blend mode looks best for corona effects drawCorona( x+2, y+2, z+1, 1, red ) drawCorona( x+1, y+3, z+2, 1, green ) drawCorona( x-1, y+2, z+3, 1, blue ) dxSetBlendMode("blend") -- Restore default end ) -- Draw the corona texture function drawCorona( x, y, z, size, color ) dxDrawMaterialSectionLine3D ( x, y, z+size, x, y, z-size, 0,0,1,1, coronaTexture, size, color) end
Changelog
Version | Description |
---|
1.5.5-9.11998 | Added postGUI argument |
Lásd még
- HU/dxConvertPixels
- HU/dxCreateFont
- HU/dxCreateRenderTarget
- HU/dxCreateScreenSource
- HU/dxCreateShader
- HU/dxCreateTexture
- HU/dxDrawCircle
- HU/dxDrawImage
- HU/dxDrawImageSection
- HU/dxDrawLine
- HU/dxDrawLine3D
- HU/dxDrawMaterialLine3D
- HU/dxDrawMaterialPrimitive
- HU/dxDrawPrimitive
- HU/dxDrawMaterialSectionLine3D
- HU/dxDrawRectangle
- HU/dxDrawText
- HU/dxGetBlendMode
- HU/dxGetFontHeight
- HU/dxGetMaterialSize
- HU/dxGetPixelColor
- HU/dxGetPixelsSize
- HU/dxGetPixelsFormat
- HU/dxGetStatus
- HU/dxGetTextWidth
- HU/dxGetTexturePixels
- HU/dxSetAspectRatioAdjustmentEnabled
- HU/dxSetBlendMode
- HU/dxSetPixelColor
- HU/dxSetRenderTarget
- HU/dxSetShaderValue
- HU/dxSetShaderTessellation
- HU/dxSetShaderTransform
- HU/dxSetTestMode
- HU/dxSetTextureEdge
- HU/dxSetTexturePixels
- HU/dxUpdateScreenSource