HU/getSoundLevelData: Difference between revisions

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<syntaxhighlight lang="lua">int, int getSoundLevelData ( element theSound )</syntaxhighlight>  
<syntaxhighlight lang="lua">int, int getSoundLevelData ( element theSound )</syntaxhighlight>  
{{OOP||[[sound]]:getLevelData}}
{{OOP||[[sound]]:getLevelData}}
===Required Arguments===  
===Kötelező Argumentumok===  
*'''theSound:''' the [[sound]] [[element]] which level data you want to return.
*'''theSound:''' the [[sound]] [[element]] which level data you want to return.


===Returns===
===RVisszaadott érték===
Returns a two ''integers'' in range from 0 to 32767.
Visszaad két egész számot 0 és 32767 között.


==Example==
==Példa==
<section name="Client" class="client" show="true">
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">

Revision as of 17:34, 18 July 2018

This function gets the left/right level from a sound element. Ha az elem egy játékos, akkor ez a funkció a játékos hangját fogja használni.

Szintaxis

int, int getSoundLevelData ( element theSound )

OOP Syntax Help! I don't understand this!

Method: sound:getLevelData(...)


Kötelező Argumentumok

  • theSound: the sound element which level data you want to return.

RVisszaadott érték

Visszaad két egész számot 0 és 32767 között.

Példa

Click to collapse [-]
Client
soundHandler = playSound ( "sound.wav" )

function onSoundPlayRender ( )
    if ( soundHandler ) then
        local leftData, rightData = getSoundLevelData ( soundHandler )
	if ( leftData ) then
            dxDrawRectangle ( 0, 0, 64, leftData / 32767 * 256, tocolor ( 255, 0, 0 ) )
            dxDrawRectangle ( 64, 0, 64, rightData / 32767 * 256, tocolor ( 0, 0, 255 ) )
        end
    end
end
addEventHandler ( "onClientRender", getRootElement(), onSoundPlayRender )

Requirements

This template will be deleted.

Changelog

Version Description
1.3.2 Added player element to use a players voice

See Also