HU/getSoundLevelData

From Multi Theft Auto: Wiki
Revision as of 13:06, 18 July 2018 by Surge (talk | contribs) (Created page with "__NOTOC__ {{Client function hu}} This function gets the left/right level from a sound element. {{New feature/item|3.0132|1.3.2|| If the element is a player, this func...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This function gets the left/right level from a sound element. If the element is a player, this function will use the players voice.

Syntax

int, int getSoundLevelData ( element theSound )

OOP Syntax Help! I don't understand this!

Method: sound:getLevelData(...)


Required Arguments

  • theSound: the sound element which level data you want to return.

Returns

Returns a two integers in range from 0 to 32767.

Example

Click to collapse [-]
Client
soundHandler = playSound ( "sound.wav" )

function onSoundPlayRender ( )
    if ( soundHandler ) then
        local leftData, rightData = getSoundLevelData ( soundHandler )
	if ( leftData ) then
            dxDrawRectangle ( 0, 0, 64, leftData / 32767 * 256, tocolor ( 255, 0, 0 ) )
            dxDrawRectangle ( 64, 0, 64, rightData / 32767 * 256, tocolor ( 0, 0, 255 ) )
        end
    end
end
addEventHandler ( "onClientRender", getRootElement(), onSoundPlayRender )

Requirements

This template will be deleted.

Changelog

Version Description
1.3.2 Added player element to use a players voice

See Also