IsSoundLooped: Difference between revisions
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==See Also== | ==See Also== | ||
{{Client_audio_functions}} | {{Client_audio_functions}} |
Latest revision as of 17:24, 7 November 2024
This function is used to return the current loop state of the sound element.
Syntax
bool isSoundLooped ( element theSound )
OOP Syntax Help! I don't understand this!
- Method: sound:isLooped(...)
- Counterpart: setSoundLooped
Required Arguments
Returns
Returns true if the sound element is looped, false otherwise.
Example
This will create a sound element and change its state to looped, with a command to switch the loop state and output its state:
local mySound addEventHandler ("onClientResourceStart", resourceRoot, function () mySound = playSound ("sound.mp3") setSoundLooped (mySound, true) end) addCommandHandler ("loop", function () if isElement (mySound) then local newState = not isSoundLooped (mySound) setSoundLooped (mySound, newState) if newState then outputChatBox ("The sound will loop!") else outputChatBox ("The sound will not loop anymore!") end end end)
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd