IsSoundLooped: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{New feature/item|3. | {{New feature/item|3.0159|1.5.8|20785|This function is used to return the current loop option of the [[sound]] [[element]].}} | ||
==Syntax== | ==Syntax== |
Revision as of 11:24, 11 April 2021
This function is used to return the current loop option of the sound element.
Syntax
bool isSoundLooped(element theSound)
OOP Syntax Help! I don't understand this!
- Method: sound:isLooped(...)
- Counterpart: setSoundLooped
Required Arguments
Returns
Returns true if the sound element is seted to loop, false otherwise.
Example
local mySound addEventHandler('onClientResourceStart', resourceRoot, function() mySound = playSound('sound.mp3') setSoundLooped(mySound, true) end) addCommandHandler('loop', function() if isElement(mySound) then local newState = not isSoundLooped(mySound) setSoundLooped(mySound, newState) if newState then outputChatBox('The sound will loop...') else outputChatBox('The sound will not loop anymore...') end end end)
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd