IsSoundLooped
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This function is used to return the current loop state of the sound element.
Syntax
bool isSoundLooped ( element theSound )
OOP Syntax Help! I don't understand this!
- Method: sound:isLooped(...)
- Counterpart: setSoundLooped
Required Arguments
Returns
Returns true if the sound element is looped, false otherwise.
Example
This will create a sound element and change its state to looped, with a command to switch the loop state and output its state:
local mySound
addEventHandler ("onClientResourceStart", resourceRoot, function ()
mySound = playSound ("sound.mp3")
setSoundLooped (mySound, true)
end)
addCommandHandler ("loop", function ()
if isElement (mySound) then
local newState = not isSoundLooped (mySound)
setSoundLooped (mySound, newState)
if newState then
outputChatBox ("The sound will loop!")
else
outputChatBox ("The sound will not loop anymore!")
end
end
end)
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd