IsSoundLooped
Jump to navigation
Jump to search
This function is used to return the current loop option of the sound element.
Syntax
bool isSoundLooped(element theSound)
OOP Syntax Help! I don't understand this!
- Method: sound:isLooped(...)
- Counterpart: setSoundLooped
Required Arguments
Returns
Returns true if the sound element is seted to loop, false otherwise.
local mySound addEventHandler('onClientResourceStart', resourceRoot, function() mySound = playSound('sound.mp3') setSoundLooped(mySound, true) end) addCommandHandler('loop', function() if isElement(mySound) then local newState = not isSoundLooped(mySound) setSoundLooped(mySound, newState) if newState then outputChatBox('The sound will loop...') else outputChatBox('The sound will not loop anymore...') end end end)
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd