IsSoundPanningEnabled: Difference between revisions

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addEventHandler("onClientResourceStart", resourceRoot, testPanning)
addEventHandler("onClientResourceStart", resourceRoot, testPanning)
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==Requirements==
{{Requirements|n/a|1.3.0-9.04162|}}


==See Also==
==See Also==

Latest revision as of 17:11, 7 November 2024

This function checks whether panning is enabled in a sound element or not.

[[{{{image}}}|link=|]] Tip: Although this function works in no-3D sounds (those created by playSound), it only makes sense to use it with 3D sounds (created by playSound3D). Please refer to setSoundPanningEnabled for a explanation of what this property does.

Syntax

bool isSoundPanningEnabled ( element theSound )

OOP Syntax Help! I don't understand this!

Method: sound:isPanningEnabled(...)
Variable: .panningEnabled
Counterpart: setSoundPanningEnabled

Required Arguments

Returns

Returns true if the sound is valid and it has panning enabled, false if it does not or is not valid.

Example

This example plays a xy.mp3 file in the root folder of the resource which contains it at the center of the map, and proves that by default a sound enables panning by outputting the result of this function to the chatbox right after creating it. Then it disables the panning of the sound.

local function testPanning()
    -- Create the sound and output the panning property state
    local sound = playSound3D("xy.mp3", 0, 0, 0)
    outputChatBox("By default, the sound has its panning " .. (isSoundPanningEnabled(sound) and "enabled" or "disabled"))
    -- Disable the panning and ouput a fact
    setSoundPanningEnabled(sound, false)
    outputChatBox("The sound panning was disabled, so it won't annoy you when the camera it's in a side anymore!", 0, 255, 0)
end
addEventHandler("onClientResourceStart", resourceRoot, testPanning)

See Also