IsSoundPaused: Difference between revisions
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===Returns=== | ===Returns=== | ||
Ответ будет ''true'' если указанный звуковой элемент на паузе, ''false'' если звуковой элемент снят с паузы,или не найден. | |||
==Example== | ==Example== |
Revision as of 14:39, 29 October 2016
This function is used to return the current pause state of the specified sound element.
If the element is a player, this function will use the players voice.
Syntax
bool isSoundPaused ( element theSound )
OOP Syntax Help! I don't understand this!
- Method: sound:isPaused(...)
- Variable: .paused
- Counterpart: setSoundPaused
Required Arguments
Returns
Ответ будет true если указанный звуковой элемент на паузе, false если звуковой элемент снят с паузы,или не найден.
Example
This example will check and see if the sound is paused or not, and tell the player.
Click to collapse [-]
ClienttheSound = playSound("music/song.mp3") function checkSongPause() local pause = isSoundPaused(theSound) if(pause == true) then outputChatBox("The sound is paused!") else outputChatBox("The sound is not paused!") end end addCommandHandler("checkpause", checkSongPause)
Changelog
Version | Description |
---|
1.3.2 | Added player element to use a players voice |
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd